Rigid Body pane
In Motive, the Rigid Body Properties pane can be accessed under the View tab or by clicking icon on the main toolbar.
Rigid Bodies pane is used to set the default creation settings for newly added rigid bodies, monitoring real-time tracking data, and applying a transformation to the pivot point.
For adjusting properties for existing assets, select the asset in the Project Pane and use the corresponding rigid body properties that appear at the bottom of the pane.
This tab configures default rigid body properties for newly created rigid body assets.
- Allows a custom name to be assigned to the rigid body. Default is "Rigid Body X" where x is the Rigid Body ID.
- Applies double exponential smoothing to translation and rotation of the rigid body. Increasing this setting may help smooth out noise in the rigid body tracking, but excessive smoothing can introduce a lag. Valid range is 0 to 100. Default is 0 (disabled).
- The maximum distance, in millimeters, that a marker may deviate from its expected position before it is not considered as a part of the rigid body. Lower deflection settings force the solver to be more strict with marker positions, creating a more accurate solve but with a higher risk of gaps in the data. Higher deflection settings can allow for more continuous data, but with the potential for less accuracy in the rigid body tracking.
- Compensate for system latency when tracking of the corresponding rigid body by predicting its movement into the future. The unit of the input is in milliseconds. Please note that predicting further into the future may impact the tracking stability.
- Tracking Algorithm determines the way rigid bodies are tracked.
- Auto-Select: Depending on the system camera count, Motive determines whether to use the marker-based tracking or the the ray-based tracking. For systems with fewer than 5 cameras, or the Duo/Trio Tracking Bars, ray based tracking is used. For systems with higher camera counts, marker based tracking is used.
- Marker Based: Standard marker based tracking. It uses 3D coordinates obtained by the Point Cloud reconstruction to solve position and orientation of the rigid body.
- Ray Based: In addition to the standard marker tracking, ray based tracking also utilizes untracked rays and rigid body definitions to solve for the position and orientation of the rigid body. In other words, when a marker is occluded because it did not satisfy the minimum required number of the tracked rays, this tracking algorithm can utilize the remaining untracked rays and the corresponding rigid body asset definition to provide more stable tracking of the rigid body. In order to utilize the Ray Based tracking, the Use Smart Markers setting must be enabled under reconstruction settings.
- Localizes rigid body searching algorithm. It is recommended to enable this setting for each rigid body when tracking a high number of objects.
- [Advanced] Allow markers of this rigid body to be used by other rigid bodies.
- [Advanced] Indicates that this rigid body marker arrangement is not identical to another defined rigid body. When the tracked rigid body has a unique marker placement, setting this to true can improve tracking stability.
- User definable data for the rigid body. When working with capture data in external pipelines, this value can be used to address specific rigid bodies in the scene.
Min Marker Count
- The minimum number of rigid body markers that must be tracked in order for the respective asset to be identified.
- [Advanced] When enabled, this setting prevents sudden displacements, or jumps, in the position of the rigid body. This is enabled by default to allow stable tracking. For tracking fast movements (e.g. baseball bat swing), this needs to be disabled.
- [Advanced] Maximum amount of time to solve the rigid body per frame (ms).
- [Advanced] While rigid body is untracked, only search the Point Cloud every Nth frame.
- Color of the selected rigid body in the 3D Perspective View. Clicking on the box will bring up the color picker for selecting the color.
- Selects whether or not to display the rigid body name in the 3D Perspective View. If selected, a small label in the same color as the rigid body will appear over the centroid in the 3D Perspective View.
- Selects whether or not to show the rigid body in the 3D Perspective View when it is tracked.
- Selects whether or not to show the last known position of a rigid body in the 3D Perspective View after tracking has been lost. If enabled, the rigid body will appear somewhat remain frozen in the last known position before tracking was lost, until tracking is regained.
- Selects whether the pivot point of the rigid body is displayed.
- When enabled, all markers that are part of the rigid body definition will be dimmed, but still visible, when not present in the point cloud.
- Enabling will turn the connecting lines between markers in a rigid body red as the distance between the markers deviates from what was defined during the rigid body creation.
- Enables ranking of markers and highlights those with higher residuals in red. This setting can be useful in determining marker detection quality and troubleshooting issues based on detection.
- Enables the display of a rigid body's local coordinate axes. This option can be useful in visualizing the orientation of the rigid body, and for setting orientation offsets.
- Shows a history of the rigid body’s position.
- Shows a history of the rigid body’s orientation.
- When a valid geometric model is loaded in the Attached Geometry section, the model will be displayed instead of a rigid body when this entry is set to true.
- Loads the OBJ file to replace the rigid body. Scale, positions, and orientations of the attached geometry can be configured under the following Default Attached Geometry section. When a OBJ file is loaded, properties configured in the corresponding MTL files is loaded as well.
- Adjusts the size of the rigid body pivot point.
- Rescales the size of attached object.
- Rotates the attached object in respect to the Y-axis of the rigid body coordinate axis.
- Rotates the attached object in respect to the X-axis of the rigid body coordinate axis.
- Rotates the attached object in respect to the Z-axis of the rigid body coordinate axis.
- Translate the position of attached object in x-axis in respect to the rigid body coordinate.
- Translate the position of attached object in y-axis in respect to the rigid body coordinate.
- Translate the position of attached object in z-axis in respect to the rigid body coordinate.
- Sets the opacity of an attached object. An OBJ file typically comes with a corresponding MTL file which defines its properties, and the transparency of the object is defined within these MTL files. The Opacity value under the rigid body properties applies a factor between 0 ~ 1 in order to rescale the loaded property. In other words, you can set the transparency in the MTL file and rescale them using the Opacity property in Motive.
- Sets the number of frames for visualizing position and orientation history. Valid range is 1 to 1000. Default is 500.
- Sets the spacing, in frames, between orientation history markers in the 3D Perspective View. Increasing this value will cause the markers to appear less frequently, which can improve visualization if the object is rotating at a slower pace. Valid range is 1 to 100. Default is 5.
- Sets the size of the orientation history icon in the 3D Perspective View. Valid range is 1 to 100. Default is 1.
Real-time info tab lists out real-time tracking information for a selected rigid body in Motive. Reported data includes a total number of tracked rigid body markers, mean errors for each of them, and the 6 Degree of Freedom (position and orientation) tracking data for the rigid body.
There are many potential combinations of Euler angles so it is important to understand the order in which rotations are applied, the handedness of the coordinate system, and the axis (positive or negative) that each rotation is applied about. The following conventions are used for representing Euler orientation in Motive:
The Edit tab is used to apply translation or rotation to the pivot point of a selected rigid body. A pivot point of a rigid body is used to define both position and orientation of the asset.
- Use this tool to translate a pivot point in x/y/z axis (in mm). You can also reset the translation to set the pivot point back at the geometrical center of the rigid body.
- Use this tool to apply rotation to the local coordinate system of a selected rigid body. You can also reset the orientation to align the rigid body coordinate axis and the global axis.
- When resetting the orientation, the rigid body must be tracked in the scene.