Main page → Properties pane → Properties: Rigid Body
Rigid body properties determine how the corresponding rigid body asset is tracked and displayed in the viewport.
To view related properties, select a rigid body asset in the Assets pane or in the 3D viewport, and the corresponding properties will be listed under the Properties pane. These properties can be modified both in Live and Edit mode. Default creation properties are listed under the Application Settings or the Rigid Body pane.
This feature is used to limit rotation of rigid body assets.
To use this, first create the rigid body while the object is in the desired orientation. Then set the Angle value for positive and negative rotation boundaries. After the angle value is defined, change the X/Y/Z values to 1 in order to apply the orientation constraints to only allow the axis to be oriented within the cone shaped boundaries.
For example, if a 30 degree constraint is applied to Y-axis of the rigid body, rotations only up to +/- 30 degrees about the X and Z axes of the rigid body will be allowed, creating a cone-shaped allowed range of rotation with respect to the Y-axis. When the rigid body rotates beyond this boundary, the markers will be unlabeled.
For visualizing tracking history, Position History and Orientation History must be enabled under the Display Settings section.