In Motive, the Application Settings can be accessed under the View tab or by clicking icon on the main toolbar.
Default Application Settings can be recovered by Reset Application Settings under the Edit Tools tab from the main Toolbar.
- 1 General
- 2 View
- 3 Skeletons
- 4 Rigid Bodies
- 5 Reconstruction
Take Suffix Format String
- Sets the separator (_) and string format specifiers (%03d) for the suffix added after existing file names.
- Enable or disable the LED panel in front of cameras that displays assigned camera numbers.
Auto Archive Takes
- Enable/Disable auto-archiving of Takes when trimming Takes
Save Data Folder
- Motive persists all of the session folders that are imported into the Data pane so that the users don't have to re-import them again after closing out of the application. If this is set to false, the session folders will no longer be persisted, and only the default session folder will always be loaded.
- Automatically loads the previous, or last saved, calibration setting when starting Motive.
- Sets how Camera IDs are assigned for each camera in a setup. Available options are By Location and By Serial Number. When assigning by location, camera IDs will be given following the positional order in clockwise direction, starting from the -X and -Z quadrant in respect to the origin.
- Sets the default device profile, XML format, to load onto Motive. The device profile determines and configures the settings for peripheral devices such as force plates, NI-DAQ, or navigation controllers.
Aim Assist Button
Switch to MJPEG
- Configures the Aim Assist button. Sets whether the button will switch the camera to MJPEG mode and back to the default camera group record mode. Valid options are: True (default) and False.
- Sets whether the camera button will display the aiming crosshairs on the MJPEG view of the camera. Valid options are True (default), False.
Aiming Button LED
- Enables or disables LED illumination on the Aim Assist button behind Prime Series cameras.
Camera Status Ring
Controls the color of the RGB Status Indicator Ring (Prime Series cameras only). Options include distinct indications for Live, Recording, Playback, Selection and Scene camera statuses, and you can choose the color for the corresponding camera status.
- (Default: Blue) Sets the indicator ring color for cameras in Live mode. Default: Blue
- (Default: Red) Sets the indicator ring color for cameras when recording a capture.
- (Default: Black) Sets the indicator ring color for cameras when Motive is in playback mode.
- (Default: Yellow) Sets the indicator ring color for cameras that are selected in Motive.
- (Default: Orange) Sets the indicator ring color for cameras that are set as the reference camera in Motive.
LLDP (PoE+) Detection
- Enables detection of PoE+ switches by High Power cameras (Prime 17W and Prime 41). LLDP allows the cameras to communicate directly with the switch and determine power availability to increase output to the IR LED rings. When using Ethernet switches that are not PoE+ Enabled or switches that are not LLDP enabled, cameras will not go into the high power mode even with this setting enabled.
Strobe On During Playback
- Keeps the camera IR strobe on at all times, even during the playback mode.
2D Display Options
Camera Health Info
- Displays various assessments of camera health over the 2D camera views, for troubleshooting performance issues. If any performance issues is detected, corresponding problem will be listed at the bottom of the 2D camera view.
- When enabled, renders a crosshair on top of the 2D camera views, which can be useful for camera aiming.
- Enables displaying masked area on the 2D camera views, in red.
- Enables markers selected from the 3D Perspective View to be also highlighted with yellow crosshairs in the 2D camera view, based on calculated position. Crosshairs that are not directly over the marker tend to indicate occlusion or poor camera calibration.
- When enabled, filtered reflections will be labeled with the corresponding object filters in the 2D camera view.
- Displays 2D coordinate of the detected object centroids within the captured image, in pixels.
- Displays crosshairs on marker centroids in the 2D view.
- Displays a box around each marker, indicating its calculated edges after the birghtness threshold.
- Displays the roundness of an object. A value of 1 indicates maximum roundness, while a value of 0 indicates no roundness.
Marker Aspect Ratio
- Displays the ratio of object width to object height as a decimal, resolved to .01 pixel.
- Displays the area of the object in pixels, accurate to .01 pixel.
- Displays the pre-identified labels assigned to 2D objects for initial tracking from frame to frame.
- Displays X,Y coordinates for cursor location when hovering over a camera, and pixel brightness for selected pixels when a region is drag-selected. Inspecting pixel brightness can be useful during camera focusing, tuning, and aiming.
Visual FPS Target
- Sets a maximum frame display rate for the 2D camera view.
- Selects the color to display in the viewport between camera panes.
- Enables text overlay of pertinent camera information on the 2D Multi Camera view panes. Displayed information includes image mode, time, data rate, frame ID, visual FPS, number of objects, camera serial, exposure value, threshold value, IR intensity value, internal temperature, and camera sync mode.
- Displays each camera’s lens distortion map.
- Selects the color of the lens distortion map display.
- Selects the transparency percentage for the lens distortion map.
- Selects the level of details for displaying the lens distortion. More specifically, it sets number of distortion grids on the width and height of the distortion map.
Show as Predistortion
- Selects whether the map is shown as predistorted or distorted.
Multi-Camera 2D Display
- Sets levels of details for the markers displayed in the multi-camera 2D view. Available modes are Frame Buffer, Marker Centers, and Automatic LOD modes. Default is Automatic LOD.
- Automatic LOD switches between Frame Buffer mode and Marker Centers mode depending on the zooming of the 2D camera view, or the LOD threshold setting.
- Frame Buffer mode pushes the entire camera frame to the video card for scaling and display. It provides verbose information on detected reflections and centroids, but it is data intensive at the same time.
- Marker centers mode merely defines a white circle of the rough size and shape of the marker as it would appear. More specifically, it displays the reflections by its size and location and is significantly less hardware intensive.
- The distance between 2D Multi View camera panes, in pixels.
- The size, zoom percentage, at which the system switches between Marker Centers and Frame Buffer mode.
- Defines the update rate for the camera pixel data shown in the 2D camera views. The priority value ranges from 1 - 6, and a higher priority indicates a higher rate of update.
3D Display Options
- Displays the camera model, serial, and master/slave status above and below camera objects.
- Adjusts the size of the camera name text.
- Setting this to true disables camera object transparency in the 3D Perspective View.
Labeled Marker Color
- Sets the color for labeled markers in the 3D view port.
Active Marker Color
- Sets the color for active markers in the 3D viewport.
Unlabeled Marker Color
- Sets the color for Unlabeled markers in the 3D view port.
- Displays a history trail of marker positions over time.
Selected History Only
- Determines whether marker history will be shown for selected markers or all markers.
Show Marker Count
- Displays the number of markers detected by the system as well as the number of markers selected at the bottom right corner of the perspective view.
Show Marker Labels
- Displays marker labels for selected markers in the perspective view.
- Toggles camera numbers on and off in the 3D Perspective View.
- Determines whether marker sizes in the 3D Perspective View are represented by the calculated size or overwritten with a set diameter.
- Selects the background color displayed in the 3D Perspective View.
- Turns a gradient “fog” effect on in the 3D Perspective View.
- Sets the diameter in millimeters for marker sizes in the 3D Perspective View, if Marker Diameter is set to Set Diameter.
- Overlays the OptiTrack logo over top of the 3D Perspective View.
- Selects the color of the ground plane grid in the 3D Perspective View.
- Selects the level of transparency applied to the ground plane grid in the 3D Perspective View.
- Selects the size of the ground plane grid in the 3D Perspective View. Specifically, it sets the number of grids (20cm x 20cm) along the positive and negative direction in both the X and Z axis.
- Displays the coordinate axis in the 3D view port.
Video Overlay Display FPS
- Controls of often scene video overlays are updated for display.
Undistort Video Overlay
- Removes distortions from the grid when displaying the video distortion overlay in the reference video.
Show Tracked Rays
- Displays tracked rays in the view port. Tracked rays are marker rays with residual values less than the Maximum Residual setting from the reconstruction pane. In other words, tracked rays are marker rays that are contributing to 3D reconstructions.
Show Untracked Rays
- Displays the untracked rays in the view port. Untracked rays are the rays which start from each camera and goes through the detected 2D centroids, but fails to be reconstructed in the 3D space. When there are several untracked rays in the capture, it is usually a sign of bad calibration or extreme reconstruction settings.
Show Missing Rays
- Displays the missing rays in the view port. Missing rays form when tracking a rigid body or a skeleton, and it indicates expected marker rays that are not detected from the camera view but expected from the rigid body or the skeleton solve.
Show Two Marker Distance
- Enabling this will display distance between two markers in the Perspective View pane. Two markers must be selected to calculate the distance.
Show Three Marker Angle
- Enabling this will measure an angle formed by three markers in the Perspective View pane. Three markers must be selected, and the calculated angle will follow the selection order. When all three markers are selected at once, the widest angle will be measured.
Show Marker Sticks
- Setting this to true will show marker sticks on skeleton assets for clearer identification of skeleton markers and segments in each individual actor. Setting this to true will reveal marker sticks in 3D data.
Show Marker Colors
- When labeled, each skeleton marker is colored as defined in the corresponding markerset template. Enabling this setting will color the markers for better identification of the marker labels.
Show Selected Residual
- Displays the offset distance between rays converging into a marker. The residual value will be displayed on top of the view pane. Note that ray information will be displayed only in the 2D data.
Tracked Ray Color
- Sets the color for Tracked Rays in the 3D Perspective View.
Untracked Ray Color
- Sets the color for untracked Rays in the 3D Perspective View.
Missing Ray Color
- Sets the color for Missing Rays in the 3D Perspective View.
Tracked Ray Transparency
- Sets the level of transparency for Tracked Rays.
Untracked Ray Transparency
- Sets the level of transparency for Untracked Rays.
Missing Ray Transparency
- Sets the level of transparency for Missing Rays.
Missing Ray Threshold
- Sets the distance in millimeters that a 2D marker must be from an expected location before declaring the marker missing.
- Toggles the theme for the timeline playback graph between light and dark.
- Specifies the background color for the timeline playback graph.
- Automatically scales trajectory graphs in the Timeline pane.
Reference View Options
- Overlays markers in the reference video when this setting is set to true.
- Overlays skeletons in the reference video when this setting is set to true.
Show Rigid Bodies
- Overlays rigid bodies in the reference video when this setting is set to true.
Show Distortion Grid
- Displays reference camera distortion grid in the reference view.
Lock Aspect Ratio
- Keeps the aspect ratio constant for reference videos.
- When set to true, multiple reference view is divided into multiple columns in the reference view pane.
A list of the default rigid body creation properties is listed under the Skeletons tab. Thes properties are applied to only skeleton assets that are newly created after the properties have been modified.
Note that this is the default creation properties. Asset specific skeleton properties are modified directly from the Properties pane.
A list of the default rigid body creation properties is listed under the Rigid Bodies tab. Thes properties are applied to only rigid bodies that are newly created after the properties have been modified.
Note that this is the default creation properties. Asset specific rigid body properties are modified directly from the Properties pane.
See Application Settings: Reconstruction Settings page for more information on each setting.
Reconstruction tab contains a list of parameters for the real-time Point Cloud reconstruction engine.
Reconstruction in motion capture is a process of deriving 3D points from 2D coordinate information obtained from captured images, and the Point Cloud is the core engine that runs the reconstruction process. The reconstruction settings in the Application Settings modifies the engine's parameters for real-time reconstructions. These settings can be modified to optimize the quality of reconstructions in Live mode depending on the conditions of the capture and what you're trying to achieve. Use the 2D Mode to live-monitor the reconstruction outcomes from the configured settings.